The Thought Process of Creation

Currently I'm doing a course called the Philadelphia Doctorate Course.  It was originally given by L. Ron Hubbard in Philadelphia during December 1952.  The processes of thought as he lays it out are quite involved but very simple compared to the approach of "psycho" pharmacologists.  That's an excellent name for them, by the way.

Perhaps it's a mistake to open that can of worms but now, it is opened.

Interest and Thought are 2 different things, believe it or not.  Thought is involved with the efforts and counter efforts of day to day living.  A person creating a design, song, etc. is engaged in an effort to help others survive.  How well he is paid depends on this.  If payroll skips him over for some reason, this is a counter effort.  This can reduce Interest, naturally.

Well, if one is winning a chess game, his interest is more under his control.  If he's losing it, he's interested because of penalty.  But the latter is only because of point of view.  I'm sure the readers can realize that keeping a willing interest in an activity, even if it is tough to do so, keeps their spirits up.  No doubt, there's a reader out there who has done just that:  maintained interest no matter what and found a way to win.  Now the bear is being chased, not the other way around.

The takeaway here is remain interested. By choice.  There are reasons why this works but those details aren't needed right off.

Examples

Chess Play vs. Programming, Music

Solving a problem in chess uses the same processes as simplifying an application, or figuring out (or writing) music.  It's an extension of the same ability.

Just like programming and music, if you get too complex the problem owns you.  If you keep it simple, the solution can be elegant and really stifle (and frustrate) your opponent.

There's nothing like a totally unexpected sacrifice to really bug one's opponents eyes out, wind their time clock down and perhaps request a draw. (Hoping you'll accept, of course!)